I think the part that doesn't really work is the whites. The skin tones are perfect because theyre found on the stock, but white is just kinda contrasting too much. If this was mine, I'd take the whites, put them on a separate layer, and overley them.
Not sure if this is it, but... One thing that's a bit jarring is the difference between the painted and "torn" vector-like styles. It works well in some areas, like the body tones... But it looks like it clashes a bit on the more defined lines of the painted parts. Namely the hair. I think if the hair had more of an edge to it it might blend better as a piece.
If you're gonna keep working on this one, try sharpening up the hair a bit with some paths. Either sporadic overlays or a complete vector reconstruction of the hair. Might not fix it and you might not even like the result, but it's worth a shot if you have the time to experiment.
Ithink you're right about the contrast between the paint look and the vector look (actually its 3d render coudn't realise the depth as well in vector). I think it could work, but that indeed needs some more work & experimentation
the whole transparent hair thing gives it a kind of amature look. I didn't even see it that way yet. I should have spend more time on that.
I think I'm gonna consider this one a sketch, just like Part II. I was already busy with the next one. I'm gonna see if I can incorperate the ideas out of these two, into that one.
I look forward to seeing you play with the ideas on the other piece. That's one fun thing about conceptual pieces like this; the freedom to learn from them. It's much harder to experiment when you have a clear direction for a piece, particularly if it's non-abstract.
so true.. when a predetermined direction works its ten times more satisfying, but it is a lot more work too accomplish just what you're after if the concpet is all layed out.
just my 2 cents, still overall a great peice!
Not sure if this is it, but... One thing that's a bit jarring is the difference between the painted and "torn" vector-like styles. It works well in some areas, like the body tones... But it looks like it clashes a bit on the more defined lines of the painted parts. Namely the hair. I think if the hair had more of an edge to it it might blend better as a piece.
If you're gonna keep working on this one, try sharpening up the hair a bit with some paths. Either sporadic overlays or a complete vector reconstruction of the hair. Might not fix it and you might not even like the result, but it's worth a shot if you have the time to experiment.
the whole transparent hair thing gives it a kind of amature look. I didn't even see it that way yet. I should have spend more time on that.
I think I'm gonna consider this one a sketch, just like Part II. I was already busy with the next one. I'm gonna see if I can incorperate the ideas out of these two, into that one.
thanx for the feedback
I look forward to seeing you play with the ideas on the other piece. That's one fun thing about conceptual pieces like this; the freedom to learn from them. It's much harder to experiment when you have a clear direction for a piece, particularly if it's non-abstract.